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Animation
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Name
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Command Input
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MP Cost
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Description
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MP Skills
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???
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Frenzy JP: - フレンジ (Furenji) KR: - CH: -
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30
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A special enhancing move that unlocks the power of bloodlust, improving the offensive power, mobility, and performance of some attacks. White Damage is received while this skill is activated. Will be deactivated by sustaining an attack, using an MP attack, or using Conversion.
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???
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Bloody Twister JP: - ブラッディレイブ (Buraddi Reibu; Bloody Rave) KR: - CH: -
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during Frenzy
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80
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A useful enhancing move that can only be activated during Frenzy. Sucks your opponent in with a storm of blood, then follows up with a strike from your Zanbato. Projectile-type attack. It can negate Projectiles and quickly control a large area.
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???
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Raging Fury JP: - レイジングフューリー (Reijingu Fyūrī) KR: - CH: -
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/ +
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60
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Blows away a nearby opponent with the power of raging bloodlust. Stage one hits downed opponents. Briefly becomes Invulnerable at the start of the move. Suitable as a counter attack or for interrupting opponents. However, this move must be used with caution as you will be vulnerable if it misses or is guarded against. The effects of this move are enhanced during Frenzy.
During Frenzy, this
move knocks down the opponent.
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???
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Blood Sword JP: - ブラッドソード (Buraddo Sōdo) KR: - CH: -
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/ +
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50
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A multi-hit attack that slashes forth with a bloodlust imbued Zanbato and explodes. Projectile-type attack. You will have move priority even when guarded against, making it useful for successive attacks or redefining situations. This move's effect is enhanced during Frenzy.
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???
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Bloodlust JP: - 狂乱の宴 (Kyōran no Utage; Feeding Frenzy) KR: - CH: -
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/ +
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50
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Lifts the opponent with your Ghosthand, then follows up with an explosion of bloodlust. Command Grab attack. Successfully landing this move will recover all of your White Damage. This move's effect is enhanced during Frenzy.
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???
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Outrage Break JP: - アウトレージブレーク (Autorēji Burēku) KR: - CH: -
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while airborne
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50
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Slams down your Zanbato while airborne to create an eruption of bloodlust that blows away a nearby opponent. 1st slash cannot be guarded against while crouching. Projectile-type attack. Hits downed opponents. You will have move priority even when guarded against, making it a good move for starting your offense.
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