DNF Duel Wiki
Move List


Animation
Command Input
Description
Regular Moves
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An inward horizontal slash.
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An inward-to-outward horizontal slash.
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+
A low kick.
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while airborne
A back spin kick.
???
A long-range stab.
???
+
A sweeping slash while moving forwards.
???
while airborne
An overhead slash.
???
near opponent
Stabs his opponent while they're downed, then pulls his Zanbato up and out of his opponent.
Animation
Name
Command Input
Description
Skills
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Ghost Slash
JP: - 鬼切り (Onikiri)
KR: -
CH: -
A broad sweeping move that cuts down opponents ahead of you with a Zanbato imbued with bloodlust. Forces knockdown on airborne opponents. It is good against airborne opponents, and is an easy-to-use pressuring move.
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Upward Slash
JP: - アッパースラッシュ (Appā Surasshu; Upper Slash)
KR: -
CH: -
+
Slashes upward with your Zanbato. This skill is useful as an anti-air move as well as for combo execution.
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Gore Cross
JP: - ゴアクロス (Goa Kurosu)
KR: -
CH: -
+
Deploys a stationary cross of blood for a set duration. Projectile-type attack. It can be used for defensive fights to shut down approaching opponents.
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Gore Cross: Expulsion
JP: - ゴアクロス射出 (Goa Kurosu Shashutsu; Gore Cross Shoot)
KR: -
CH: -
after Gore Cross
A ranged move that sends forth a bloody cross to attack opponents. Projectile-type attack. Use this move to keep opponents that are at a distance in check, or for combo execution.
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Mountainous Wheel
JP: - 崩山撃 (Hō Zan Geki; Crumbling Mountain Attack)
KR: -
CH: -
+
A jumping slash that plunges your blade downwards on an opponent. Forces opponent knockdown. Hits downed opponents. Use this move to jump over low attacks, or as a combo finisher.
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Blood Smash
JP: - ブラッドスマッシュ (Buraddo Sumasshu)
KR: -
CH: -
while airborne
An aerial attack that slashes downward with a Zanbato imbued with bloodlust. Cannot be guarded against while crouching. Good for applying pressure or starting your offense from the air.
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Ashe Fork
JP: - アッシュフォーク (Asshu Fōku)
KR: -
CH: -
+ while airborne
Charges diagonally downwards from the air. The 2nd hit move also hits downed opponents. Utilize the trajectory of this move to suddenly strike an unsuspecting opponent.
Animation
Name
Command Input
MP Cost
Description
MP Skills
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Frenzy
JP: - フレンジ (Furenji)
KR: -
CH: -
30
A special enhancing move that unlocks the power of bloodlust, improving the offensive power, mobility, and performance of some attacks. White Damage is received while this skill is activated. Will be deactivated by sustaining an attack, using an MP attack, or using Conversion.
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Bloody Twister
JP: - ブラッディレイブ (Buraddi Reibu; Bloody Rave)
KR: -
CH: -
during Frenzy
80
A useful enhancing move that can only be activated during Frenzy. Sucks your opponent in with a storm of blood, then follows up with a strike from your Zanbato. Projectile-type attack. It can negate Projectiles and quickly control a large area.
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Raging Fury
JP: - レイジングフューリー (Reijingu Fyūrī)
KR: -
CH: -
/ +
60
Blows away a nearby opponent with the power of raging bloodlust. Stage one hits downed opponents. Briefly becomes Invulnerable at the start of the move. Suitable as a counter attack or for interrupting opponents. However, this move must be used with caution as you will be vulnerable if it misses or is guarded against. The effects of this move are enhanced during Frenzy.

During Frenzy, this

move knocks down the opponent.
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Blood Sword
JP: - ブラッドソード (Buraddo Sōdo)
KR: -
CH: -
/ +
50
A multi-hit attack that slashes forth with a bloodlust imbued Zanbato and explodes. Projectile-type attack. You will have move priority even when guarded against, making it useful for successive attacks or redefining situations. This move's effect is enhanced during Frenzy.
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Bloodlust
JP: - 狂乱の宴 (Kyōran no Utage; Feeding Frenzy)
KR: -
CH: -
/ +
50
Lifts the opponent with your Ghosthand, then follows up with an explosion of bloodlust. Command Grab attack. Successfully landing this move will recover all of your White Damage. This move's effect is enhanced during Frenzy.
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Outrage Break
JP: - アウトレージブレーク (Autorēji Burēku)
KR: -
CH: -
while airborne
50
Slams down your Zanbato while airborne to create an eruption of bloodlust that blows away a nearby opponent. 1st slash cannot be guarded against while crouching. Projectile-type attack. Hits downed opponents. You will have move priority even when guarded against, making it a good move for starting your offense.
Animation
Name
Command Input
Description
Awakening Effect & Awakening Skill
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Gold Cube - Thirst
JP: - 渇き (Kawaki)
KR: -
CH: -
Automatically activates at 30% health
Enables you to recover your HP upon successfully landing attacks. Recovers HP consumed from using Frenzy, allowing you to continue attacking aggressively.
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Clear Cube - Rampage
JP: - 暴走 (Bōsō)
KR: -
CH: -
Automatically activates at 50% health
Movement speed and MP recovery speed are increased. Damage inflicted when guarded is increased. Can pressure the opponent hard through continuous attacks.
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Blood Riven
JP: - ブラッドリブン (Buraddo Ribun)
KR: -
CH: -
Berserker's ultimate move. Transforms you into a Blood Majin that attacks the surroundings. If it hits, you will transform into a beast of blood that hunts down the enemy. Hits downed opponents. Make sure to use this move in crucial moments, as your Awakening will be deactivated upon use.