DNF Duel Wiki
Move List


Animation
Command Input
Description
Regular Moves
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An upward hammer swing.
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A horizontal swing.
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+
A low jab.
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while airborne
A quick jab.
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An overhead hammer swing, causing a ground bounce.
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+
A low hammer swing, tripping the opponent.
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while airborne
A diagonal hammer swing, stunning the opponent and pushes them back.
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near opponent
Grabs his opponent, forms a cross out of lightning, then blasts them through it.
Animation
Name
Command Input
Description
Skills
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Hammer of Repentance
JP: - 懺悔のハンマー (Zange no Hanmā)
KR: -
CH: -
Strikes down with your hammer with holy strength. Hits the opponent, even when knocked down. Good for pulling in airborne opponents and for applying pressure.
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Sacred Upper
JP: - セイクリッド・アッパー (Seikuriddo Appā)
KR: -
CH: -
+
Swings upward with your hammer to strike all the way behind you. The descending strike knocks down the opponent. Can be used for combo execution as well as an anti-air move.
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Flash Sphere
JP: - フラッシュグローブ (Furasshugurōbu; Flash Globe)
KR: -
CH: -
+
Fires forth a sphere of light. This is a Projectile attack. Can be used for applying pressure while at a range, or as a starting move to your offense.
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Saint Counter
JP: - セイントカウンター (Seintokauntā)
KR: -
CH: -
+
Blocks an opponent's attack, then strikes down hard with your cross. Forces opponent knockdown. Blocks attacks that can be guarded while standing after a short duration (Excluding Projectiles). Can interrupt the flow of your opponent's attacks while inflicting your own damage.
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Aerial Hammer of Repentance
JP: - 懺悔のハンマー(空中)(Zange no Hanmā (Kūchū))
KR: -
CH: -
while airborne
Strikes down with your holy hammer while airborne. Hits the opponent, even when knocked down. Can be used to change the trajectory of your jump to apply pressure to opponents on the ground or in the air.
Animation
Name
Command Input
MP Cost
Description
MP Skills
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Miracle Splitter
JP: - ミラクルスプリッター (Mirakurusupurittā)
KR: -
CH: -
60 Envelopes your body in holy energy while you charge forth, swinging your hammer upwards. Briefly become Invulnerable against Projectile attacks at the start of the move. Can be used to force in an attack while afar, and is good for combo execution
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Haptism
JP: - ハプティズム (Haputizumu)
KR: -
CH: -
/ +
65 Absorbs holy energy inside your body, then releases it around you. Briefly grants Super Armor up to 3 guardable attacks while standing, except against Awakening moves. Good as a counter move or for shooting down airborne opponents. However, this move must be used with caution as it will leave you vulnerable upon missing or being guarded.
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Deflection Wall
JP: - ディフレクトウォール (Difurekutou~ōru; Deflect Wall)
KR: -
CH: -
/ +
50
Summons a wall of light behind your opponent to attack while rendering them unable to move to the other side of the wall for a short duration. This is a Projectile attack. Allows you to act first even upon being guarded, and can force your opponent to be up against a wall. Also easy to use for combo execution.
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Grace Of Lemidios
JP: - レミディオスの加護 (Remidiosu no Kago; Divine Protection of Lemidios)
KR: -
CH: -
/ +
90 Encases the body in a holy barrier through the blessing of the God of Light and Life, Lemidios. While activated, defense and Holy Shock is activated after using certain moves. Be careful as you will be left vulnerable when the effect of this move expires.
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Strike of Repentance
JP: - 懺悔の一撃 (Zange no Ichigeki)
KR: -
CH: -
/ + during Grace of Lemidios
40 Activated by dispelling Grace of Lemidios. Can be used to cancel most attacks, excluding Throws and some other attacks. Slams down with your hammer imbued with lightning, inflicting hit opponents with the Shocked status. Knocks down the opponent. Hits the opponent, even when knocked down.
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Apocalypse
JP: - アポカリプス (Apokaripusu)
KR: -
CH: -
/ + during Grace of Lemidios while airborne
40 Activated by dispelling Grace of Lemidios. While airborne, casts an orb of light in the air that dispells all your negative status effects. The orb of light turns into an orb of darkness after a set duration, sending out rays in a radius to overpower opponents on the ground. You will be able to move in the air again after casting this move. This is a Projectile attack. Hits the opponent, even when knocked down.
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Spear of Victory
JP: - 勝利の槍 (Shōri no Yari)
KR: -
CH: -
while airborne
50
Sends forth a spear forged from holy energy. This is a Projectile attack. Hits the opponent, even when knocked down. Easy to use as a ranged poke due to its fast projectile speed.
Animation
Name
Command Input
Description
Awakening Effect & Awakening Skill
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Gold Cube - Sacred Faith
JP: - 聖なる信念 (Seinaru Shin'nen)
KR: -
CH: -
Automatically activates at 30% health
Grace of Lemidios is activated. Swing powerful skills with reverence to

ke the opponent realize the glory of God.a

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Clear Cube - Merciful Strength
JP: - 慈悲深き力 (Jiha Fukaki Chikara)
KR: -
CH: -
Automatically activates at 50% health
The damage taken from attacks and the Guard Gauge lost when guarding against attacks are both reduced. Additionally, White Damage recovery speed and passive MP recovery speed increase. By mitigating incoming damage, Crusader can control the fight with a strong defensive approach. Shake off the opponent's attacks and deliver divine retribution with the holy iron hammer!
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Ascension
JP: - ディバインパニッシュメント (Dibainpanisshumento; Divine Punishment)
KR: -
CH: -
Crusader's ultimate move. Slams down forcefully with your hammer imbued with thunderous energy. Upon hit, assault your opponent with holy lightning. Make sure to use this move in crucial moments as your Awakening will be deactivated upon usage.