DNF Duel Wiki
Move List


Animation
Command Input
Description
Regular Moves
???
A quick overhead slash.
???
A quick stab.
???
+
A low kick.
???
while airborne
A quick overhead slash.
???
Steps forward for a shield bash.
???
+
A low slash, tripping the opponent.
???
while airborne
An upward slash.
???
near opponent
Slashes her opponent up, then dives down for a second slash.
Animation
Name
Command Input
Description
Skills
???
Lethal Punto
JP: - リーサルプント (Rīsarupunto; Lethal Punt)
KR: -
CH: -
(Hold to change effect)
Deliver powerful stabs repeatedly. This move can be charged to control the timing of its attack, making it easy to use for pressuring opponents that try to approach.

Charged Effect: Knocks down the opponent. Damage, effect radius, and knockback is increased

???
Shield Uppercut
JP: - アッパーシールド (Appāshīrudo; Upper Shield)
KR: -
CH: -
+
Attacks by swinging your shield upwards. This skill is useful when guarding against airborne opponents, as well as executing combo moves.
???
Sky Break
JP: - 破天撃 (Hatengeki)
KR: -
CH: -
+
Makes an upward diagonal jump while delivering a stab at your opponent. Good as an anti-air move, and allows you to quickly move following attack.
???
Finish!
JP: - ディニッシュ! (Finisshu!)
KR: -
CH: -
+
Fly up above, then strike your Zanbato down upon your opponent's head. Hits the opponent, even when knocked down. Good for executing combos, and damage is increased when hitting a downed opponent.
???
Knuckle Blaster
JP: - ナックルブラスター (Nakkuruburasutā)
KR: -
CH: -
while airborne
An aerial move that shoots down your shield in the form of a gigantic fist to create an explosion where it lands. This is a Projectile attack. Hits the opponent, even when knocked down. The target area can be adjusted to the height of your jump, allowing you to suppress opponents from various distances.
Animation
Name
Command Input
MP Cost
Description
MP Skills
???
Summon Astra
JP: - アストラ召喚 (Asutora Shōkan)
KR: -
CH: -
50 Astra flies to your opponent, and then shoots energy at its target. This is a Projectile attack. This move is useful for commencing your offense as your actions are separate from Astra's during its use. This skill cannot be used again until Astra finishes attacking or returns after taking damage.
???
Dragon Force
JP: - ドラゴンフォース (Doragonfōsu)
KR: -
CH: -
simultaneously with Summon Astra
20 Astra spits out three flaming orbs. This is a Projectile attack. This move hinders opponents for a long period of time and creates an easy attack opening.
???
Dragon Breath
JP: - ドラゴンブレス (Doragonburesu)
KR: -
CH: -
simultaneously with Summon Astra
30 Astra unleashes a huge orb of fire. This is a Projectile attack. Knocks down the opponent when hit while airborne. Useful for attacking opponents at a greater distance, or for chaining combos.
???
Dragon Fang
JP: - ドラゴン・ファング (Doragon Fangu)
KR: -
CH: -
simultaneously with Summon Astra
40 Astra becomes Invulnerable and goes into a berserk frenzy. This is a Projectile attack. Can be used as to counter opponents that seek to attack Astra.
???
Dragon Smash
JP: - ドラゴンスマッシュ (Doragonsumasshu)
KR: -
CH: -
/ +
60
A counter move that evades the opponent's attack and slashes upwards, then delivers a bash with your morphed shield. Briefly become Invulnerable at the start of the move. Good as a counter or for shooting down airborne opponents. However, this move must be used with caution as you will be left vulnerable upon missing or being guarded against.
???
Dragon Warrior Princess
JP: - 太刀・竜帝無双 (Tachi: Ryūtei Musō; Longsword: Dragon Sovereign Mow-down)
KR: -
CH: -
/ +
40 Morph your sword and shield into the Dragon Warrior Princess, then slash widely in front of you. Easy to land on airborne opponents and easy to use as a pressuring move.
???
Biting Dragon
JP: - 竜王破天 (Ryū'ō Haten; Dragon Emperor Smashing Heaven)
KR: -
CH: -
/ +
50 Your shield morphs into a Kaiser Head, which chomps and devours opponents upon hit. Good as a combo finisher as it puts you at an advantage after landing the attack.
???
Dragon Wing
JP: - ドラゴンウィング (Doragonu~ingu)
KR: -
CH: -
while airborne
30 Spreads your wings to hover. MP is consumed gradually during use. Use and to move. Will be deactivated by any of the following actions:
  • Use an attack, Airborne Dash, or Conversion.
  • Sustain an attack.
  • MP is completely depleted.
???
Aerial Dash
JP: - 空中ダッシュ (Kūchū Dasshu)
KR: -
CH: -
or + during Dragon Wing
15 A special mobility move that allows you to glide horizontally. Useful for closing the gap with your opponent or to confuse opponents attempting to shoot you down.
Animation
Name
Command Input
Description
Awakening Effect & Awakening Skill
???
Gold Cube - Heiress
JP: - 継承者 (Keishōsha; Successor)
KR: -
CH: -
Automatically activates at 30% health
Dragon Smash can be canceled using Dragon Wing. Other grounded MP skills can be canceled using Summon Astra. Make good use of the increased flexibility in using skills to throw powerful attacks with Astra.
???
Clear Cube - Dragon's Wrath
JP: - 逆鱗 (Gekirin; Imperial Wrath/Reverse Scale)
KR: -
CH: -
Automatically activates at 50% health
MP recovery speed is greatly increased. Upon hit, the amount of damage dealt and White Damage recovery speed are increased. Cycle through multiple MP moves and team up with Astra to deal large amounts of damage. Overwhelm your opponent with relentless attacks.
???
Dragon Sortie
JP: - 竜帝出陣 (Ryūtei Shutsujin; Dragon Sovereign Sortie)
KR: -
CH: -
Dragon Knight's ultimate move. Strikes down with a greatsword morphed from her sword and shield. Upon contact, she and Astra will ravage the opponent. Make sure to use this move in crucial moments as your Awakening will be deactivated upon usage.