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Animation
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Name
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Command Input
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MP Cost
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Description
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MP Skills
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???
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Showtime! JP: - パペットタイム! (Papettotaimu!; Puppet Time!) KR: - CH: -
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(Can also be used while airborne)
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10
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Switch into a mode in which you can control Madd manually and some MP moves are changed. When Showtime! is used,
will be drained slowly, and will be deactivated if you are attacked or all MP is consumed. Madd will teleport before you only when used while airborne. Press or after starting the move to change where to move to.
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???
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And, Scene! JP: - パペットオーバー! (Papettoōbā!; Puppet Over!) KR: - CH: -
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during Showtime! (Can also be used while airborne)
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N/A
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Deactivate Showtime! to make Madd follow you. Madd will teleport before you only when used while airborne.
|
???
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Move Madd JP: - マッド移動 (Maddo Idō) KR: - CH: -
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/ during Showtime!
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N/A
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Moves Madd. Madd can be moved even in situations where you yourself cannot.
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???
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Madd the Guard JP: - マッドガード (Maddo Gādo; Madd Guard) KR: - CH: -
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/ + during Showtime!
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40
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An enlarged Madd slams down with its claws. This is a Projectile attack. Knocks down the opponent. Hits the opponent, even when knocked down. This move renders Madd Invulnerable during use, allowing you to easily strike your opponent.
|
???
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Madd Mad Slash JP: - マッドマッドスラッシュ (Maddomaddosurasshu) KR: - CH: -
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/ + during Showtime!
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20
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Madd swipes in front of itself with sharp claws 2 times. This is a Projectile attack. Hits the opponent, even when knocked down. Due to its low MP cost and short range, this move is easy to use for repeated attacks at close range.
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???
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Curse of Terror Bear JP: - カース・オブ・テロベアー (Kāsu Obu Terobeā) KR: - CH: -
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/ + during Showtime!
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70
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Madd attacks with cursed breath. This is a Projectile attack. Madd is Invulnerable while its cursed breath attack is being used. This move multi-hits, allowing you to immobilize opponents that are at a distance.
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???
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Terrible Roar JP: - レイジングフューリー (Teribururoā) KR: - CH: -
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/ +
|
70
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Madd pulls in its surroundings, then attacks with a fearsome roar. This is a Projectile attack. Hits the opponent, even when knocked down. Briefly become Invulnerable at the start of the move. Good as a counter or for shooting down airborne opponents. However, caution is recommended as you will be left vulnerable upon missing or being guarded against.
|
???
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Harvest JP: - ハーベスティング (Hābesutingu; Harvesting) KR: - CH: -
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/ +
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60
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Shoots brambles imbued with dark magic at an opponent in front of you. This is a Projectile attack. Hits the opponent, even when knocked down. Leeches on your opponent's MP upon hit. This move is highly oppressive, making it good as a poking tool or a combo finisher.
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???
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Keep Away! JP: - 接近禁止!(Sekkinkinshi) KR: - CH: -
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/ +
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80
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Grabs and casts a curse on your opponent, inflicting the Doll Hit status for a set duration. This is a Command Throw. Players inflicted with the Doll Hit status can neither guard nor do anything besides walking, jumping, or using Standard Attack . Also, they are left defenseless for a moment after this effect expires.
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