DNF Duel Wiki
Move List


Animation
Command Input
Description
Regular Moves
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An overhead slash using her broom.
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Swings her broom up. Madd follows her.
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+
Jabs her opponent's legs with the top of her broom.
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while airborne
Swings her broom up.
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Rushes forward to smack her opponent overhead with her broom. Madd follows her.
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+
Trips forwards, hitting her opponent with her broom twice. Madd follows her.
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while airborne
An overhead bop using her broom.
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near opponent
Strings her opponent up like a puppet using threads of dark magic, then smacks them down with her broom.
Animation
Name
Command Input
Description
Skills
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Rose Vines
JP: - ローズバイン (Rōzubain)
KR: -
CH: -
A multi-hit attack that sends forth advancing brambles. This is a Projectile attack. Hits the opponent, even when knocked down. Can be used to force your opponent to retreat, and is good for applying pressure.
???
Madd, It's Time to Dance!
JP: - マッド、踊りの時間よ! (Maddo, Odori no Jikan yo!)
KR: -
CH: -
+
A launching move during which you attack upwards along with Madd. Madd's attack is a Projectile attack. Good for shooting down airborne opponents, and can be used to ambush opponents from a distance by controlling Madd's position. Only the Enchantress will attack during Showtime!
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Lantern Firebomb
JP: - ランタンファイア(地上)(Rantanfaia (Chijō); Lantern Fire (On the Ground))
KR: -
CH: -
+ (Hold to change effect over 3 stages)
A move that sends forth a lantern burning with dark magic. This is a Projectile attack. Based on how much this move is charged, its damage and effect radius is enhanced, while vulnerability after being used is decreased. An easy-to-use ranged poking move.

Charged Effect: Forces opponent knockdown.

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Destiny Puppet
JP: - デスティニーパペット (Desutinīpapetto)
KR: -
CH: -
+
Grabs your opponent, then throws out a self-destructing doll. This is a Projectile attack. Knocks down the opponent. The doll will not disappear even if you are attacked. A good starting move to use when approaching an enemy from a distance.
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Aerial Lantern Firebomb
JP: - ランタンファイア(空中)(Rantanfaia (Kūchū)
KR: -
CH: -
while airborne (Hold to change effect over 3 stages)
A move that sends forth a lantern burning with dark magic while airborne. This is a Projectile attack. Based on how much this move is charged, its damage and effect radius is enhanced, while vulnerability after being used is decreased. An easy-to-use airborne poking move.

Charged Effect: Knocks down the opponent.

Animation
Name
Command Input
MP Cost
Description
MP Skills
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Showtime!
JP: - パペットタイム! (Papettotaimu!; Puppet Time!)
KR: -
CH: -
(Can also be used while airborne)
10 Switch into a mode in which you can control Madd manually and some MP moves are changed. When Showtime! is used,

will be drained slowly, and will be deactivated if you are attacked or all MP is consumed. Madd will teleport before you only when used while airborne. Press or after starting the move to change where to move to.

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And, Scene!
JP: - パペットオーバー! (Papettoōbā!; Puppet Over!)
KR: -
CH: -
during Showtime! (Can also be used while airborne)
N/A Deactivate Showtime! to make Madd follow you. Madd will teleport before you only when used while airborne.
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Move Madd
JP: - マッド移動 (Maddo Idō)
KR: -
CH: -
/ during Showtime!
N/A Moves Madd. Madd can be moved even in situations where you yourself cannot.
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Madd the Guard
JP: - マッドガード (Maddo Gādo; Madd Guard)
KR: -
CH: -
/ + during Showtime!
40 An enlarged Madd slams down with its claws. This is a Projectile attack. Knocks down the opponent. Hits the opponent, even when knocked down. This move renders Madd Invulnerable during use, allowing you to easily strike your opponent.
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Madd Mad Slash
JP: - マッドマッドスラッシュ (Maddomaddosurasshu)
KR: -
CH: -
/ + during Showtime!
20 Madd swipes in front of itself with sharp claws 2 times. This is a Projectile attack. Hits the opponent, even when knocked down. Due to its low MP cost and short range, this move is easy to use for repeated attacks at close range.
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Curse of Terror Bear
JP: - カース・オブ・テロベアー (Kāsu Obu Terobeā)
KR: -
CH: -
/ + during Showtime!
70 Madd attacks with cursed breath. This is a Projectile attack. Madd is Invulnerable while its cursed breath attack is being used. This move multi-hits, allowing you to immobilize opponents that are at a distance.
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Terrible Roar
JP: - レイジングフューリー (Teribururoā)
KR: -
CH: -
/ +
70 Madd pulls in its surroundings, then attacks with a fearsome roar. This is a Projectile attack. Hits the opponent, even when knocked down. Briefly become Invulnerable at the start of the move. Good as a counter or for shooting down airborne opponents. However, caution is recommended as you will be left vulnerable upon missing or being guarded against.
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Harvest
JP: - ハーベスティング (Hābesutingu; Harvesting)
KR: -
CH: -
/ +
60 Shoots brambles imbued with dark magic at an opponent in front of you. This is a Projectile attack. Hits the opponent, even when knocked down. Leeches on your opponent's MP upon hit. This move is highly oppressive, making it good as a poking tool or a combo finisher.
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Keep Away!
JP: - 接近禁止!(Sekkinkinshi)
KR: -
CH: -
/ +
80 Grabs and casts a curse on your opponent, inflicting the Doll Hit status for a set duration. This is a Command Throw. Players inflicted with the Doll Hit status can neither guard nor do anything besides walking, jumping, or using Standard Attack . Also, they are left defenseless for a moment after this effect expires.
Animation
Name
Command Input
Description
Awakening Effect & Awakening Skill
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Gold Cube - Witch of Dolls
JP: - 人形の魔女 (Ningyō no Majo)
KR: -
CH: -
Automatically activates at 30% health
MP skills can be canceled using Showtime!

Showtime! can be canceled using Showtime! even on whiff. Showtime! can be canceled using Madd the Guard, Madd Mad Slash, and Curse of Terror Bear.

Team up with Madd to manipulate the opponent.

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Clear Cube - Favoritism
JP: - 偏愛 (Hen'ai)
KR: -
CH: -
Automatically activates at 50% health
The speed of MP consumed during Showtime! is reduced. Additionally, White Damage recovery speed is increased. MP recovery speed is greatly increased. Allows you to team up with Madd more often to pressure your opponent. Corner enemies with combinations of various moves while controlling Madd skillfully.
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Forest of Dolls
JP: - 人形の森 (Ningyō no Mori)
KR: -
CH: -
Enchantress's ultimate move. The Enchantress unleashes her arcane powers. Upon hit, a super-gigantified Madd rips into your opponent. Make sure to use this move in crucial moments as your Awakening will be deactivated upon use.