DNF Duel Wiki
Move List
Gallery


Animation
Command Input
Description
Regular Moves
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An inward horizontal slash.
???
An outward horizontal slash.
???
+
A low slash.
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while airborne
A horizontal slash.
???
A cross-slash, moving forward slightly.
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+
A sweeping, spinning slash.
???
while airborne
An overhead slash.
???
near opponent
Stabs his opponent, then slashes them away with an overhead slash.
Animation
Name
Command Input
Description
Skills
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Ultimate Phantom Slash
JP: - 鬼連斬・極 (Oni Renzan: Kyoku; Demonic Consecutive Slashes: Extreme)
KR: -
CH: -
An attack imbued with the power of the spirits during which you repeatedly slash your surroundings. Beyond from continuing combos, this move is also good for checking airborne opponents.
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Spectral Eradication
JP: - 悪鬼斬首 (Akki Zanshu; Demon Decapitation)
KR: -
CH: -
+
Deliver a slash to your front with a blade imbued with the power of spirits. Easy to use as a poke or as a combo finisher.
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Drive Slash
JP: - 断空斬 (Dankūzan; Severing Air Slash)
KR: -
CH: -
+
An assault move during which you move forwards swiftly to overtake and cut down your opponent. Briefly becomes Invulnerable against Projectiles, Command Grabs and Throws at the start of the move. Additional attacks can only be made upon hit. Using this move at close range will cause you to move behind your opponent, allowing you to evade pokes then ambush them.
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Drive Slash (2nd Slash)
JP: - 断空斬(2回目)(Dankūzan (Nikaime); Severing Air Slash (2nd Time))
KR: -
CH: -
after Drive Slash
Rushes to strike your opponent again. Briefly becomes Invulnerable against Projectiles, Command Grabs and Throws at the start of the move. Additional attacks can only be made upon hit. Stop here to switch positions with your opponent freely.
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Drive Slash (3rd Slash)
JP: - 断空斬(3回目)(Dankūzan (Sankaime); Severing Air Slash (3rd Time))
KR: -
CH: -
after Drive Slash (2nd Slash)
Rush back again to strike your opponent. Briefly becomes Invulnerable against Projectiles, Command Grabs and Throws at the start of the move. Good as a combo finisher.
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Soul Strike
JP: - 魂魄斬 (Konpokuzan; Ghost Slash)
KR: -
CH: -
+
Unleashes the power of the spirits while slashing down with your sword. Knocks down the opponent. Hits the opponent, even when knocked down. Can easily pull in airborne opponents and is good for use as a poke, for combo execution, or as a combo finisher.
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Cross Slash
JP: - 二研牙 (Nikenga; Two Sharp Fangs)
KR: -
CH: -
while airborne
Creates two swords from spectral energy, then uses them to slash downwards while in midair. Cannot be guarded against while crouching. Hits the opponent, even when knocked down. Can apply pressure to your opponents on the ground by changing the trajectory of your jump, and can also be used for combo execution.
Animation
Name
Command Input
MP Cost
Description
MP Skills
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Ghost: Single Strike
JP: - 冤鬼:一閃 (Enki: Issen; Hateful Demon: Flash)
KR: -
CH: -
50 Your Ghost teleports forward, cutting down your opponent. This is a Projectile attack. Can be used to harass your opponent from afar.
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Dyad: Soul Cross
JP: - 合撃:二魂一閃 (Gōgeki: Nikon Issen; Joint Attack: Two-Souls Flash)
KR: -
CH: -
during Ghost: Single Strike
30 You and your Ghost teleport to switch positions while slashing your opponent. Knocks down the opponent on the ground. Useful for pressuring opponents that guard against Ghost: Single Strike as well as a combo finisher.
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Ghost Retracer
JP: - 鬼魂環歩 (Onidama Kanho; Evil Spirit Circular Step)
KR: -
CH: -
/ +
40 Evades attacks while teleporting forward. Briefly become Invulnerable at the start of the move. Can cancel ground-based MP moves, and can move you to your Ghost's position while the Ghost is summoned. Can be used to escape a disadvantageous position or to move to an unexpected position.
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Ghost: Sky Slash
JP: - 冤鬼:撃天 (Enki: Gekiten; Hateful Demon: Attack the Heavens)
KR: -
CH: -
/ +
50
A two-hit slashing moving during which your Ghost moves diagonally upwards, then returns. This is a Projectile attack. Good as an anti-air move or for combo execution, and is a good starting move for starting a teamed offense with your Ghost.
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Ghost: Phantom Wind
JP: - 冤鬼:神風 (Enki: Kamikaze; Hateful Demon: Divine Wind)
KR: -
CH: -
/ +
80 Your Ghost advances while slashing at his surroundings three times. This is a Projectile Attack. Hits the opponent, even when knocked down. Can create situations where it is easy for you to attack due to the Ghost's continuous attacks.
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Ghost: Targeted Hit
JP: - 冤鬼:黒連斬 (Enki: Kuro Renzan; Hateful Demon: Black Slashes)
KR: -
CH: -
while airborne
50
Your Ghost strikes down with his sword while airborne, then slashes upwards afterwards in a two-hit attacking move. This is a Projectile attack. Hits the opponent, even when knocked down. Useful as a move to harass opponents on the ground as well as to keep up your offense with successive attacks alongside the Ghost.
Animation
Name
Command Input
Description
Awakening Effect & Awakening Skill
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Gold Cube - Fiend Incarnate
JP: - 悪鬼現身 (Akki Genshin; Devil Incarnate)
KR: -
CH: -
Automatically activates at 30% health
Ghost: Sky Slash and Ghost: Phantom Wind can be jump canceled when being activated. Ghost Retracer is enhanced.

make a comeback in a fight by using spin attacks made with Ghost that cannot be followed with eyes.

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Clear Cube - Phantasmal Binity
JP: - 鬼魂一体 (Onidama Ittai; Evil Spirits United)
KR: -
CH: -
Automatically activates at 50% health
Damage inflicted when hit/guarded is increased. Guard Gauge damage and movement speed are increased. Quickly make use of small opportunities to pressure the opponent regardless of attacks or guard stance. Poke your opponent with attacks to close the HP gap, then team up with Ghost for an instant comeback.
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Phantasmal Slayer
JP: - 惨殺 (Zansatsu; Massacre)
KR: -
CH: -
Ghostblade's ultimate move. Draws your sword while in Iaijutsu stance. Upon hit, you and your Ghost will proceed to ravage the opponent together. Make sure to use this move in crucial moments as your Awakening will be deactivated upon usage.