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Animation
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Name
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Command Input
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Description
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Skills
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???
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Ultimate Phantom Slash JP: - 鬼連斬・極 (Oni Renzan: Kyoku; Demonic Consecutive Slashes: Extreme) KR: - CH: -
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An attack imbued with the power of the spirits during which you repeatedly slash your surroundings. Beyond from continuing combos, this move is also good for checking airborne opponents.
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???
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Spectral Eradication JP: - 悪鬼斬首 (Akki Zanshu; Demon Decapitation) KR: - CH: -
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+
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Deliver a slash to your front with a blade imbued with the power of spirits. Easy to use as a poke or as a combo finisher.
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???
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Drive Slash JP: - 断空斬 (Dankūzan; Severing Air Slash) KR: - CH: -
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+
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An assault move during which you move forwards swiftly to overtake and cut down your opponent. Briefly becomes Invulnerable against Projectiles, Command Grabs and Throws at the start of the move. Additional attacks can only be made upon hit. Using this move at close range will cause you to move behind your opponent, allowing you to evade pokes then ambush them.
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???
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Drive Slash (2nd Slash) JP: - 断空斬(2回目)(Dankūzan (Nikaime); Severing Air Slash (2nd Time)) KR: - CH: -
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after Drive Slash
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Rushes to strike your opponent again. Briefly becomes Invulnerable against Projectiles, Command Grabs and Throws at the start of the move. Additional attacks can only be made upon hit. Stop here to switch positions with your opponent freely.
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???
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Drive Slash (3rd Slash) JP: - 断空斬(3回目)(Dankūzan (Sankaime); Severing Air Slash (3rd Time)) KR: - CH: -
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after Drive Slash (2nd Slash)
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Rush back again to strike your opponent. Briefly becomes Invulnerable against Projectiles, Command Grabs and Throws at the start of the move. Good as a combo finisher.
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???
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Soul Strike JP: - 魂魄斬 (Konpokuzan; Ghost Slash) KR: - CH: -
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+
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Unleashes the power of the spirits while slashing down with your sword. Knocks down the opponent. Hits the opponent, even when knocked down. Can easily pull in airborne opponents and is good for use as a poke, for combo execution, or as a combo finisher.
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???
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Cross Slash JP: - 二研牙 (Nikenga; Two Sharp Fangs) KR: - CH: -
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while airborne
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Creates two swords from spectral energy, then uses them to slash downwards while in midair. Cannot be guarded against while crouching. Hits the opponent, even when knocked down. Can apply pressure to your opponents on the ground by changing the trajectory of your jump, and can also be used for combo execution.
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