JP: - 戦術指揮 (Senjutsu Shiki; Tactical Command) KR: - CH: - |
Shattering Strike (Battle Command) can be used as a chain attack after various MP Skills. Additionally increase passive MP recovery speed. Alert the opponent to your trump card and pressure them smartly. | |||
JP: - 碧波一閃(戦術指揮)(Aoba Issen (Senjutsu Shiki); Blue Wave Flash (Tactical Command)) KR: - CH: - |
While Battle Command is activated, ![]() |
Can be used when Gold Cube, Battle Command, is activated. Delivers 3 instantaneous strikes to overpower the opponent in front. Different from Shattering Strike (Mission in Action). Knocks down the opponent. Can be used to cancel all MP skills. Allows you to attack in moments that are usually impossible, and is easy to use for combo execution. | ||
JP: - 作戦遂行 (Sakusen Suikō; Strategic Execution) KR: - CH: - |
Shattering Strike (Mission in Action) can be used after charging the MP Skill command for a certain period of time, The ability to deplete the opponent's Guard Gauge, the damage dealt when attacks are guarded, and passive MP recovery speed all increase. Gain the advantage by pressuring the opponent with a powerful offense. | |||
JP: - 碧波一閃(作戦遂行)(Aoba Issen (Sakusen Suikō); Blue Wave Flash (Strategic Execution)) KR: - CH: - |
While Mission in Action is activated, hold ![]() |
Can be used when Clear Cube, Mission in Action, is activated. Delivers 3 instantaneous strikes to overpower the opponent in front. Different from Shattering Strike (Battle Command). Knocks down an airborne opponent. The command has to be held for a certain amount of time. A powerful skill that can pressure the opponent hard. | ||
JP: - 黄昏の翼 (Tasogare no Tsubasa; Wings of Twilight) KR: - CH: - |
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