DNF Duel Wiki
Move List


Animation
Command Input
Description
Regular Moves
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A spinning horizontal slash.
???
An overhead slash.
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+
A low jab with the axe.
???
while airborne
An upward slash.
???
An overhead slash.
???
+
A low, spinning slash that trips the opponent.
???
while airborne
An overhead slash.
???
near opponent
Slashes the opponent up to launch them, then slashes them back down.
Animation
Name
Command Input
Description
Skills
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Punishing Cross
JP: - 断罪の十字架 (Dangai no Jūjika; Cross of Judgement)
KR: -
CH: -
A 2-string attack, swinging your Battle Axe in a cross and overwhelms a large area in front of you. Easy to use to apply pressure to the ground and air and also good for combo execution.
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Rising Cut
JP: - ライジングスラッシュ (Raijingu Surasshu; Rising Slash)
KR: -
CH: -
+
Uses your whole body to swing your Battle Axe upwards. Good as an anti-air move and for combo execution.
???
Cut-in Dash
JP: - カットインダッシュ(Katto In Dasshu)
KR: -
CH: -
+
Dash forward swiftly. When used at close to your opponent, you will be able to dash behind them.
???
Cut-in Dash (Attack)
JP: - カットインダッシュ(派生)(Katto In Dasshu (Hasei); Cut-in Dash (Derivation))
KR: -
CH: -
during Cut-in Dash
Swings your Battle Axe upwards immediately after Cut-in Dash. Once you get a grasp of the distance of Cut-in Dash and the timing of this move, you can use this to land a surprise attack from afar or behind the opponent.
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Flege's Essence
JP: - プレゲの精髄 (Purege no Seizui)
KR: -
CH: -
+
Throw out a vial while retreating to inflict the Essence status. This is a projectile attack. Hits the opponent, even when knocked down. When an opponent afflicted with Essence is hit by the flames from your MP Skills, the opponent is inflicted with the Incinerate status and takes additional damage.
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Punishment
JP: - 懲罰!(Chōbatsu!)
KR: -
CH: -
while airborne
A move that swings your axe horizontally while airborne. Cannot be guarded while crouching. Has a wide horizontal hitbox and is hart to punish even upon being guarded, making it a good poking tool.
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Raid
JP: - 強襲 (Kyōshū; Assault)
KR: -
CH: -
+ while airborne
An aerial attack that plunges diagonally down to batter the opponent with your Battle Axe. Hits the opponent, even when knocked down. Utilize the trajectory change to suddenly strike at an unsuspecting opponent.
Animation
Name
Command Input
MP Cost
Description
MP Skills
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Flege's Firebomb
JP: - プレゲの火炎瓶 (Purege no Kaenbin; Flege's Petrol Bomb)
KR: -
CH: -
40
Retreat while throwing a fire bomb, which blankets the ground in flames, to restrict an opponent's movement. This is a Projectile attack. Hits the opponent, even when knocked down. Can briefly immobilize opponents from afar. It is also hard to punish, even upon being guarded against, making it a good poking tool.
???
Noble Rage
JP: - 高潔な激怒 (Kōketsu na Gekido)
KR: -
CH: -
/ +
80
Swing your axe to destroy your surroundings, then land a furious blow on opponents that were hit. Briefly become Invulnerable at the start of the move. Good as a counter or for shooting down airborne opponents. However, this move must be used with caution, as you will be left vulnerable if this move misses or is guarded. The last hit causes Incineration.
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Summary Justice
JP: - 即決審判 (Sokketsu Shinpan)
KR: -
CH: -
/ +
50
Attack repeatedly at your surroundings with an axe doused in righteous flames. Useful for combo execution, and is difficult to punish, even after being guarded.
???
Burning Wheel
JP: - 車輪の刑 (Sharin no Kei; Wheel of Punishment)
KR: -
CH: -
/ +
90
Summons a spinning wheel of holy flames. This is a Projectile attack. Can immobilize opponents for a long time, allowing you to attack them at your leisure.
???
God's Wrath
JP: - 神罰 (Shinbatsu; Divine Punishment)
KR: -
CH: -
while airborne
70
Repeatedly cuts down your surroundings while spinning, then delivers a final blow. Knocks down the opponent. Its wide area of effect can be used to pressure both the ground or air, and is difficult to punish even after being guarded against. The last hit causes Incineration.
???
Incinerate
JP: - 燃焼やられ (Nenshō yarare)
KR: -
CH: -
Activated by landing MP Skills on opponents affected by Essence. N/A
Activated when the flames from MP Skills hit an opponents afflicted with the Essence status. When activated, launches the opponent and inflicts continuous damage for a set duration.
Animation
Name
Command Input
Description
Awakening Effect & Awakening Skill
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Gold Cube - Securise Maleficarum
JP: - セキュリス・マレフィカルム (Sekyurisu Marefikarumu; Secure the Witches)
KR: -
CH: -
Automatically activates at 30% health
Can inflict Essence status on the opponent when guarded and duration of the effect is extended. Damage inflicted by Incinerate Status is increased and untechable time will be extended. Can drive opponents into a corner at once and then seek for a chance to inflict critical damage.
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Clear Cube - Coldhearted Inquisitor
JP: - 冷血なる審問 (Reiketsu naru Shinmon; Cold-blooded Interrogator)
KR: -
CH: -
Automatically activates at 50% health
Reduces the interval time for MP recovery when an MP skill is used. Movement speed is increased. Guarf Gauge damage received when guarding is reduced. MP management and switching between offense and defense becomes easier allowing for a seamless fight. Deliver justice to your foes by limiting their movements through relentless attacks.
???
Blazing Hell
JP: - 地獄の業火 (Jigoku no Gōka; Hellfire)
KR: -
CH: -
Inquisitor's ultimate move. Swing your flaming axe. Upon contact, deliver justice to your opponents with the burning flames of hell. Hits the opponent, even when knocked down. Make sure to use this move in crucial moments as your Awakening will be deactivated upon usage.