DNF Duel Wiki
Move List


Animation
Command Input
Description
Regular Moves
???
A horizontal slash.
???
A second slash.
???
+
A low kick.
???
while airborne
A diagonal slash downwards.
???
A reverse stab.
???
+
A low, spinning sweep attack using her kunai.
???
while airborne
A spinning slash.
???
near opponent
A jumping, spinning, overhead slash.
Animation
Name
Command Input
Description
Skills
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Flame Cut
JP: - 炎火斬 (Enka Zan)
KR: -
CH: -
Slash away with a fiery kunai while approaching your opponent. Swiftly close the gap with your opponent while attacking. Useful for pressuring and combo execution.
???
Rising Cut
JP: - ライジングカット (Raijingu Katto)
KR: -
CH: -
+
Slash away with a fiery kunai while leaping. Useful for attacking airborne opponents and combo execution. Also, actions can continue to be made while airborne after use.
???
Kunai Throw
JP: - クナイ投擲 (Kunai Tōteki)
KR: -
CH: -
+
Throws out your kunai from a distance. This is a Projectile attack. Useful for pressuring opponents from afar.
???
Ninpo: Log Clone
JP: - 忍法:丸太分身術 (Ninpō: Maruta Bunshin Jutsu; Ninja Art: Log Clone Technique)
KR: -
CH: -
+
Teleports you into the air. Briefly become Invulnerable at the end of the move. Switch horizontal positions with an opponent, or start an offense while airborne. Also, you will move to be positioned right in front of your opponent if they are affected by Burning Stigma.
???
Aerial Kunai Throw
JP: - 空中クナイ投擲 (Kūchū Kunai Tōteki)
KR: -
CH: -
while airborne
A ranged aerial move that throws out kunai in three directions. This is a Projectile attack. Applies pressure while airborne in a large area, making this move good for restricting movement.
???
Flying Squirrel
JP: - むささび (Musasabi)
KR: -
CH: -
+ while airborne
Creates an explosion in front of you while airborne. This is a Projectile attack. Hits the opponent even when knocked down. This move can be used to rapidly change your aerial trajectory while attacking, and is also good as a poking tool or for combo execution.
???
Aerial Jump
JP: - エアリアルジャンプ (Eariaru Janpu)
KR: -
CH: -
// while airborne
Perform an additional jump in the air. Use this move to mixup your aerial trajectories and adjust the timing of your attacks.
Animation
Name
Command Input
MP Cost
Description
MP Skills
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Fire Art: Fireball
JP: - 火炎の息吹 (Kaen no Ibuki; Breath of Fire)
KR: -
CH: -
(Hold to change effect)
40
Sends forth flames in front of you that multi-hit. This is a Projectile attack. This move is easy to use as a poke or a combo finisher, and is a versatile move that is hard to counterattack even upon being guarded.

When Nin-Bound: MP cost is decreased, while damage, area of effect is increased.

???
Heavenly Fire Blast
JP: - 烈火天道 (Rekka Tendō; Raging Fire Deva Path)
KR: -
CH: -
/ + (Hold to change effect)
60
Leaps upward with an explosion and throws down a fireball. Fireball is a Projectile attack. Hits the opponent even when knocked down. Briefly become Invulnerable at the end of the move. Good a s a counter or for shooting down airborne opponents. However, caution is needed as you will be left invulnerable after use.

When Nin-Bound: MP cost is reduced, and throws 3 fireballs. Possible to move in the air after using the skill.

???
Flame Tornado
JP: - 火炎旋風 (Kaen Senpū)
KR: -
CH: -
/ + (Hold to change effect)
90
A ranged move that creates an advancing whirlwind of flames that is multi-hit. This is a Projectile attack. Hits the opponent, even when knocked down. Immobilizes opponent that are sucked in for a long duration, putting them in a state which allows you to attack them at your leisure.

When Nin-Bound: MP cost is decreased, while Whirlwind duration and distance is increased.

???
Toad Oil Bomb
JP: - 大蝦蟇油炎弾 (Ōebi Gamayū Endan; King Prawn Toad Oil Flame Bomb)
KR: -
CH: -
/ + (Hold to change effect)
40
A move that summons a toad right before you to attack your enemies with a flaming oil bomb. This is a Projectile attack. Hits the opponent, even when knocked down. Useful for starting your offense or for combo execution.

When Nin-Bound: MP cost is decreased, while damage is increased. Additionally, the toad is summoned right in front of you.

???
Flying Shuriken
JP: - 暗技:飛燕手裏剣 (Kura Waza: Hien Shuriken; Dark Art: Flying Swallow Throwing Star)
KR: -
CH: -
while airborne (Hold to change effect)
40
Throws explosive kunai straight down to the ground while airborne in a fan-shape. This is a Projectile attack. Hits the opponent, even when knocked down. Good for poking opponents on the ground and for combo execution, and allows actions to be continued while airborne.

When Nin-Bound: MP cost is decreased and throws out 3 kunai.

???
Burning Stigma
JP: - 焦熱魂爆術 (Shōnetsu Kon Bakujutsu; Scorching-Hot Soul-Blasting Technique)
KR: -
CH: -
Granted upon landing MP Skills.
N/A
Applied by landing MP attacks. Explodes after a set duration, inflicting damage. This is a Projectile attack. Knocks down the opponent. Hits the opponent, even when knocked down.

Immediately explodes if inflicted with 2 stacks.

Animation
Name
Command Input
Description
Awakening Effect & Awakening Skill
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Gold Cube - Ninjutsu
JP: - 印高速化 (In Kōsokuka; Seal Acceleration)
KR: -
CH: -
Automatically activates at 30% health
Increases the speed of binding Nin and reduces the MP consumption of Nin-Bound moves. Amount of White Damage inflicted is increased when attacks are guarded. Facilitates the repeated use of enhanced Ninjutsu moves, allowing domination with powerful attacks. Attain the state of ultimate will with Ninjutsu and create an inferno to eliminate all obstacles.
???
Clear Cube - Master of Nin
JP: - 忍の巧手 (Nin no Kōshu; Master of Stealth)
KR: -
CH: -
Automatically activates at 50% health
Damage inflicted when hit/guarded is increased. Movement speed and White Damage recovery speed are increased. Confuse the opponent using increased movement speed and make the fight more advantageous for you.
???
Sword of Kusanagi
JP: - クサナギの剣 (Kusanagi no Tsurugi; Grass-Mowing Sword)
KR: -
CH: -
Kunoichi's ultimate move. Kunoichi attacks in front of her with flames. Upon hit, she becomes a phoenix that doubles down on her opponent with the Sword of Kusanagi. Make sure to use this move in crucial moments as your Awakening will be deactivated upon usage.