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Animation
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Name
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Command Input
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MP Cost
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Description
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MP Skills
|
???
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Vanish Cutter JP: - バニッシュ・カッター (Banisshu Kattā) KR: - CH: -
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50
|
Teleports forward, delivering a single strike that divides space vertically. Hits the opponent, even when knocked down. Easily shoots down airborne opponents, and is also good for pressuring or for combo execution as it can attack your foe from behind depending on the distance.
|
???
|
Absolute Guard JP: - アブソリュート・ガーダー (Abusorūyto Gādā; Absolute Guarder) KR: - CH: -
|
/ +
|
50
|
Stops the opponent's attack, then slashes while restraining the opponent with an energy field. Forces opponent knock down. Blocks attacks that can be guarded while standing, except for Projectile attacks. Inflicts damage while interrupting the opponent's attacks.
|
???
|
Mysterious Pierce JP: - ミステリアス・ピアス(Misuteriasu Piasu) KR: - CH: -
|
/ +
|
60
|
Attacks the opponent by sending out three consecutive stabs into another dimension, then summoning them at the opponent's position. This is a Projectile attack. The 3rd hit hits the opponent, even when knocked down. Good for pressuring opponents as this move ignores distance and allows you to act first even upon being guarded against. Also good for continuing combos.
|
???
|
Vanish Strike JP: - バニッシュ・ストライク (Banisshu Sutoraiku) KR: - CH: -
|
/ +
|
70
|
Teleports over the opponent's head and strikes down with a fist containing dimensional power. Hits the opponent, even knocked down. This move ignores distance and sends you quickly into the air, allowing you to evade your opponent's attacks while launching your own.
|
???
|
Dominate JP: - ドミネート (Dominēto) KR: - CH: -
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while airborne
|
70
|
Restrains the opponent while airborne with a dark aura, sending a stabbing blow. Knocks down the opponent. Good for pressuring the opponent by changing the timing of your landing, or for combo execution.
|
???
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Time Stop JP: - 時間停止 (Jikanteishi) KR: - CH: -
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Stack 5 Engraved Times
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N/A
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Time stops for the opponent, allowing you to attack them freely. Activated when 5 stacks of Engrave Time, of which 1 stack is applied every time an MP move hits, are stacked.
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