DNF Duel Wiki
Move List
Gallery


Animation
Command Input
Description
Regular Moves
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An upward slash.
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A swinging overhead punch.
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+
A low slash.
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while airborne
An overhead slash.
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A spinning horizontal slash.
???
+
Stabs the ground, creating a wave of spacetime.
???
while airborne
A slow palm thrust, creating a wave of spacetime.
???
near opponent
Drags the opponent across the ground, teleports up, then slashes them back down.
Animation
Name
Command Input
Description
Skills
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Mysterious Slash
JP: - ミステリアス・スラッシュ (Misuteriasu Surasshu)
KR: -
CH: -
Teleports forward, cutting both the opponent and space into a misaligned shape. You can approach quickly and attack from behind the opponent's back, making this a good move for pressuring or for combos.
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Resolute Cut
JP: - レゾルート・カット(Rezorūto Katto)
KR: -
CH: -
+
A launching move that lases upwards, drawing an arc with your sword. This is a good move for anti-air pressure or for finishing a combo chain.
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Phase Shift
JP: - フェーズ・シフト (Fēzu Shifuto)
KR: -
CH: -
+
Creates a distortion of space at the opponent's current position, then attacks the opponent while switching positions. This is a Projectile attack. Knocks down the opponent. Cannot attack airborne opponents. The attack ignores distance, making this move good for pressuring from a long range.
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Vanish
JP: - バニッシュ (Banisshu)
KR: -
CH: -
+
Teleports forward midair. Can be used between different moves, allowing you to commence an airborne attack at a after your initial jump.
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Mysterious Slash (In the Air)
JP: - ミステリアス・スラッシュ(空中)(Misuteriasu Surasshu (Kūchū))
KR: -
CH: -
while airborne
Move rapidly through the air, and while seemingly passing by cut through both spacetime and your opponent. You can quickly approach your opponent and attack from behind. This move is suitable for pressuring your opponent as well as for connecting combos.
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Mysterious Sphere
JP: - ミステリアス・スペア(Misuteriasu Supea)
KR: -
CH: -
+ while airborne
Shoots two Energy Bullets while airborne to the ground. This is a Projectile attack. Changes the timing of your landing, making this move good for pressuring an opponent on the ground. Allows additional actions to be made again while airborne after attacking.
Animation
Name
Command Input
MP Cost
Description
MP Skills
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Vanish Cutter
JP: - バニッシュ・カッター (Banisshu Kattā)
KR: -
CH: -
50 Teleports forward, delivering a single strike that divides space vertically. Hits the opponent, even when knocked down. Easily shoots down airborne opponents, and is also good for pressuring or for combo execution as it can attack your foe from behind depending on the distance.
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Absolute Guard
JP: - アブソリュート・ガーダー (Abusorūyto Gādā; Absolute Guarder)
KR: -
CH: -
/ +
50
Stops the opponent's attack, then slashes while restraining the opponent with an energy field. Forces opponent knock down. Blocks attacks that can be guarded while standing, except for Projectile attacks. Inflicts damage while interrupting the opponent's attacks.
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Mysterious Pierce
JP: - ミステリアス・ピアス(Misuteriasu Piasu)
KR: -
CH: -
/ +
60 Attacks the opponent by sending out three consecutive stabs into another dimension, then summoning them at the opponent's position. This is a Projectile attack. The 3rd hit hits the opponent, even when knocked down. Good for pressuring opponents as this move ignores distance and allows you to act first even upon being guarded against. Also good for continuing combos.
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Vanish Strike
JP: - バニッシュ・ストライク (Banisshu Sutoraiku)
KR: -
CH: -
/ +
70 Teleports over the opponent's head and strikes down with a fist containing dimensional power. Hits the opponent, even knocked down. This move ignores distance and sends you quickly into the air, allowing you to evade your opponent's attacks while launching your own.
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Dominate
JP: - ドミネート (Dominēto)
KR: -
CH: -
while airborne
70 Restrains the opponent while airborne with a dark aura, sending a stabbing blow. Knocks down the opponent. Good for pressuring the opponent by changing the timing of your landing, or for combo execution.
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Time Stop
JP: - 時間停止 (Jikanteishi)
KR: -
CH: -
Stack 5 Engraved Times N/A Time stops for the opponent, allowing you to attack them freely. Activated when 5 stacks of Engrave Time, of which 1 stack is applied every time an MP move hits, are stacked.
Animation
Name
Command Input
Description
Awakening Effect & Awakening Skill
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Gold Cube - Logic of the Dimensions
JP: - 次元の理 (Jigen no Kotowari)
KR: -
CH: -
Automatically activates at 30% health
Every time Engraved Time is inflicted, the opponent freezes momentarily, and the duration of Time Stop is extended. Additionally, the damage taken from attacks and the Guard Gauge lost when guarding are both reduced. Banish also becomes capable of canceling any other MP skill. Unleash the power of a higher dimension to trap the opponent in an ordeal from which escape is unlikely.
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Clear Cube - Fragment of Force
JP: - 力の断片 (Chikara no Danpen)
KR: -
CH: -
Automatically activates at 50% health
Damage and movement speed are increased when an attack is hit/guarded. Guard Gauge damage received when hit is decreased. Can pressure the opponent hard through continuous attacks with enhanced power.
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Transcendence Imapact
JP: - トランセンデンス・インパクト(Toransendensu Inpakuto)
KR: -
CH: -
Lost Warrior's ultimate move. Sends a dark aura that attacks the opponent with focused dimensional energy upon hit. Make sure to use this move in crucial moments as your Awakening will be deactivated upon usage.