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Animation
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Name
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Command Input
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Description
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Skills
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???
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Heavenly Combination JP: - ヘブンリーコンビネーション (Hebunrīkonbinēshon) KR: - CH: -
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Takes a step closer and attacks with a hook. Can be used for combos and to link attacks at close range. Puts heavy pressure on the opponent when chained.
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???
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Heavenly Combination (Second) JP: - ヘブンリーコンビネーション (2回目)(Hebunrīkonbinēshon (Nikaime)) KR: - CH: -
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After Heavenly Combination:
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Continues with an additional hook. Can be used for combos and to link attacks at close range.
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???
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Heavenly Combination (Third) JP: - ヘブンリーコンビネーション(3回目)(Hebunrīkonbinēshon (Sankaime)) KR: - CH: -
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After Heavenly Combination (Second):
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Takes a step closer and attacks with a straight punch. Can be used for combos and to link attacks at close range.
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???
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Second Upper JP: - セカンドアッパー(Sekandoappā) KR: - CH: -
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+
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After delivering a downward blow, continues with an upper. Useful when connected to a combo, as opponents are launched.
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???
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Ducking Dash JP: - ダッキングダッシュ (Dakkingudasshu) KR: - CH: -
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+
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Advances while bent over. Can be chained into various attacks with additional commands. Becomes Invulnerable to projectiles while moving. It can be used to link attacks as a means of rapid approach.
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???
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Ducking Straight JP: - ダッキングストレート (Dakkingusutorēto) KR: - CH: -
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During Ducking Dash: +
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Unleash a straight punch from Ducking Dash. Becomes Invulnerable to projectiles immediately after chaining. Can be used as a surprise attack performed while rushing forward.
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???
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Ducking Upper JP: - ダッキングアッパー(Dakkinguappā) KR: - CH: -
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During Ducking Dash: +
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Unleash an upper from Ducking Dash. Becomes Invulnerable to projectiles immediately after chaining. Useful when connected to a combo, as opponents are launched.
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???
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Ducking Body Blow JP: - ダッキングボディーブロー (Dakkingubodīburdō) KR: - CH: -
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During Ducking Dash: +
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Unleashes a body blow from Ducking Dash. Becomes Invulnerable to projectiles immediately after chaining. Has a slow start-up but doesn't leave Monk vulnerable for long and can deliver heavy damage on hit.
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???
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Sway JP: - スウェー (Suu~ē) KR: - CH: -
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+
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Moves backwards rapidly. Can be chained into Chopping Hammer with an additional command. Becomes Invulnerable to projectiles while moving. As the movement allows for evading an opponent's attacks, this technique can be utilized as an aggressive counter.
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???
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Sidewind JP: - サイドワインド (Saidowaindo) KR: - CH: -
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while airborne
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Unleashes a downward diagonal hook from the air. Pulls the opponent closer on hit. Cannot be guarded against while crouching. Has long reach and can be used to poke from the air.
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