DNF Duel Wiki
Move List


Animation
Command Input
Description
Regular Moves
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A single high shot.
???
2 shots.
???
+
A low, close-range shot.
???
while airborne [x5]
Fires a bullet directly downwards. Can be done up to 5 times.
???
A mid-level shot.
???
+
A low shot that trips the opponent.
???
while airborne [x4]
2 diagonal shots. Can be done up to 4 times.
???
near opponent
Drives his knee into his opponent to launch them, then fires a bullet while facing away.
Animation
Name
Command Input
Description
Skills
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Mach Kick
JP: - マッハキック (Mahha Kikku)
KR: -
CH: -
Delivers a kick at the speed of sound. Useful for shutting down an approaching opponent, and is easy to use for combo execution.
???
Steep Slide
JP: - 高角度スライディング(Kōkakudo Suraidingu; High-Angle Sliding)
KR: -
CH: -
+
A move that ambushes your opponent with a precise sliding tackle that buckles the opponent's stance. Cannot be guarded against while standing. Hits the opponent, even when knocked down. Pressure your opponent by launching attacks from afar that cannot be easily guarded against.
???
Windmill
JP: - ウィンドミル (U~indomiru)
KR: -
CH: -
+
Unleash successive kicks while rotating and staying close to the ground. The first hit also hits downed opponents. Easy to use for combos or lead into other moves. Lowers your stance, allowing you to evade moves with high hitboxes when used effectively.
???
Air Raid
JP: - エアー・レード (Eā Rēdo)
KR: -
CH: -
after Windmill
Delivers a flying kick to launch your opponent upwards. Actions can be made after the attack while airborne, making this move good for combos or continuing airborne attacks.
???
Triple Tap
JP: - トリプルタップ (Toripuru Tappu)
KR: -
CH: -
+
Bash the opponent with the butt of your revolver to buckle their stance, then follow up by shooting. Bullets are a Projectile attack. The first hit knocks down the opponent. Bullets hit the opponent, even when knocked down. Easy to use for combo execution, and is hard to punish even upon being guarded against.
???
G-14 Buster
JP: - G-14破裂グレネイド 弾 (Jī Fōtīn Haretsu Gureneido Dan; G-14 Exploding Grenade Bullet)
KR: -
CH: -
while airborne
Throw a grenade that quickly detonates on its own, or when it hits an opponent's projectile. This is a Projectile attack. Hits the opponent, even when knocked down. Its delayed attack time is useful for pressuring an opponent.
Animation
Name
Command Input
MP Cost
Description
MP Skills
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Suppressive Barrage
JP: - 制圧射撃 (Seiatsu Shageki; Suppressive Marksmanship)
KR: -
CH: -
40
Open fire in a wide range in front of you in a multi-hit attack. This is a Projectile attack. The number of attacks made can be adjusted to the situation, making this move easy to use for pressuring or as a combo finisher.
???
Double Barrage
JP: - 制圧射撃(2回目) (Seiatsu Shageki (Nikaime); Suppressive Marksmanship (2nd Time))
KR: -
CH: -
during Suppressive Barrage
30
Continue firing your guns. This is a Projectile attack. The number of attacks made can be adjusted to the situation, making this move easy to use for pressuring or as a combo finisher.
???
Triple Barrage
JP: - 制圧射撃(3回目) (Seiatsu Shageki (Sankaime); Suppressive Marksmanship (3rd Time))
KR: -
CH: -
during Double Barrage
15
Fire your guns once more and shoot all your bullets. This is a Projectile attack. Good as a combo finisher, or to send back a guarding opponent.
???
Wild Shot
JP: - 乱射 (Ransha; Random Shooting)
KR: -
CH: -
/ +
60
Open rapid fire on your surroundings while spinning, evading attacks. Briefly become Invulnerable at the start of the move. Good as a counter or for shooting down airborne opponents. However, this move must be used with caution as you will be left vulnerable upon missing or being guarded.
???
Deadly Approach
JP: - デッドリーアプローチ (Deddorī Apurōchi)
KR: -
CH: -
/ +
50
Shoots bullets down at the opponent on the ground. Forces opponent knockdown. The first shot hits the opponent, even when knocked down. This move switches your position with the opponent's, making it useful when getting out of disadvantageous situations.
???
Death Hawk
JP: - ダブルガンホーク (Daburu Gan Hōku; Double-Gun Hawk)
KR: -
CH: -
/ +
50
Deploys two guns that spray bullets, then explode. This is a Projectile attack. Explosion Hits the opponent, even when knocked down. Can be used to immobilize opponents that are at a distance so you can attack them at your leisure.
???
Scud Genocide
JP: - スカッドジェノサイド (Sukaddo Jenosaido)
KR: -
CH: -
while airborne
30
An aerial move that opens fire directly below while airborne in a multi-hit attack. This is a Projectile attack. Forces opponent knockdown. Hits the opponent, even when knocked down. The number of attacks made can be adjusted to the situation, and additional actions can be made while airborne after the attack. Also, you can act first even upon being guarded against.
???
Double Scud Genocide
JP: - スカッドジェノサイド (2回目)(Sukaddo Jenosaido (Nikaime); Scud Genocide (2nd Time))
KR: -
CH: -
during Scud Genocide
20
Open fire once again. This is a Projectile attack. Forces opponent knockdown. Hits the opponent, even when knocked down. The number of attacks made can be adjusted to the situation, and additional actions can be made while airborne after the attack. Also, you can act first even upon being guarded.
???
Triple Scud Genocide
JP: - スカッドジェノサイド (3回目)(Sukaddo Jenosaido (Sankaime); Scud Genocide (3rd Time))
KR: -
CH: -
during Double Scud Genocide
10
Open fire another time to release all your bullets. This is a Projectile attack. Forces opponent knockdown. Hits the opponent, even when knocked down. Additional actions can be made while airborne after the attack. Also, you can act first even upon being guarded.
Animation
Name
Command Input
Description
Awakening Effect & Awakening Skill
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Gold Cube - Load Revolver
JP: - クイックリロード(Kuikku Rirōdo; Quick Reload)
KR: -
CH: -
Automatically activates at 30% health
Grounded MP Skills become capable of canceling any other MP Skill. Additionally increases passive MP recovery speed. Defeat opponents by keeping them at bay with waves of projectile attacks.
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Clear Cube - Sudden Death
JP: - サダンデス (Sadan Desu)
KR: -
CH: -
Automatically activates at 50% health
Inflict the following debuff effects on opponents when hit for a certain duration.
  • Attack decrease
  • Defense decrease
  • MP recovery speed decrease

Put opponents in a disadvantageous position and inflict damage from an advantageous position.

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Seventh Flow
JP: - セブンスフロー (Sebunsu Furō)
KR: -
CH: -
Ranger's ultimate move. Releases a single fatal shot forwards. On impact, it will unleash a series of unpredictable shots. Make sure to use this move in crucial moments as your Awakening will be deactivated upon usage.