DNF Duel Wiki
Move List


Animation
Command Input
Description
Regular Moves
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An upward-horizontal slash.
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A second slash.
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+
A low horizontal slash using White Fang.
???
while airborne
A horizontal slash using White Fang.
???
A rapid iai slash.
???
+
A low, spinning slash, tripping the opponent.
???
while airborne
A 2-hit vertical iai slash.
???
near opponent
Jumps over her opponent, wraps them in a thread, then slashes them.
Animation
Name
Command Input
Description
Skills
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Shadow Snake Attack
JP: - 邪影剣 (Jaeiken; Wicked Shadow Sword)
KR: - TBA
CH: - TBA
Iai slashes forward three times. The second hit slashes in up-forward direction. Good as a pressuring move for both ground and airborne.
???
Double Shot
JP: - ダブルショット (Daburushotto)
KR: - TBA
CH: - TBA
+
A 2-hit move that slashes forward and then upward. Launches the opponent upon hit. Good for combo execution.
???
Deep Dusk
JP: - ディープダスク(Dīpudasuku)
KR: - TBA
CH: - TBA
+
Iai slashes forward. Good as a pressuring move due to its long attack range.
???
Nightfall
JP: - ナイトフォール(Naitofōru)
KR: - TBA
CH: - TBA
+
Slightly jumps backward, then hits the ground with Katana and shoots a shock wave. Shock wave is a Projectile. Hits downed opponents. A shock wave is shot from distance. Good as a pressuring move.
???
Nightfall (Airborne)
JP: - ナイトフォール(空中)(Naitofōru (Kūchū))
KR: - TBA
CH: - TBA
while airborne
Slightly jumps backward while airborne, then hits the ground with Katana and shoots a shock wave. Shock wave is a Projectile. Hits downed opponents. A shock wave is shot from distance. Good as a pressuring move.
???
Booze
JP: - ブーズ (Būzu)
KR: - TBA
CH: - TBA
Directional button(s) + while airborne
Throws White Fang connected to a wire, then moves toward White Fang. A direction to throw White Fang is decided by the directional input of the skill. Good for approaching the opponent and redefining situations
???
Rusty Nail
JP: - ラスティーネイル (Rasutīneiru)
KR: - TBA
CH: - TBA
during Booze in horizontal, downward direction
A skill that can be used during Booze, moving in a horizontal, downward direction. Makes a slash strike on the target. Knocks down the opponent. Can close the gap between you and the opponent. Useful when continuing the combo execution or attacks.
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Hangover
JP: - ハングオーバー (Hanguōbā)
KR: - TBA
CH: - TBA
during Booze in upward direction
A skill that can be used during Booze, moving in upward direction. Jumps up and then slashes downward toward the ground. Knocks down the opponent. Hits the opponent, even when knocked down. Useful when continuing the combo execution or attacks.
Animation
Name
Command Input
MP Cost
Description
MP Skills
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Daredevil
JP: - デアデビル (Deadebiru)
KR: - TBA
CH: - TBA
50 Maximizes mana using Ghost Fastener to be empowered during the activated time. While activated, Attack is increased. MP skills can be canceled using other MP skills enabling use of skills.
???
Last Order
JP: - ラストオーダー (Rasutoōdā)
KR: - TBA
CH: - TBA
during "Daredevil"
30 An Iai slash skill that slashes the surroundings in circular shape. Hits the opponent, even when knocked down. Has a long attack range. Useful when continuing the combo execution or pressuring.
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Wildflower
JP: - ワイルドフラワー (Wairudofurawā)
KR: - TBA
CH: - TBA
/ +
60 After guarding the opponent's attack, counters with a slash attack. Knocks down the opponent. Blocks attacks that can be guarded while standing. Use this move to stop the opponent's offense, while also inflicting damage.
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Shaker Blast
JP: - ジェイカーブラスト (Sheikāburasuto)
KR: - TBA
CH: - TBA
/ + (Press repeatedly for multiple hits)
40 Leaps forward to do a somersault while attacking with a spinning slash. Can be used as pressuring move to control a large area. Useful when continuing the combo execution or attacks.
???
Blending Pain
JP: - ブレンディングペイン (Burendingupein)
KR: - TBA
CH: - TBA
/ +
80
Slashes down with Katana and slashes once more to make a whirlwind in front. First hit forcibly knocks down the opponent. Knocked down opponent can be hit. Whirlwind is a Projectile. Launches the hit opponent. Makes it a good move when you wish to execute a combo.
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Catharsis
JP: - カタルシス (Katarushisu)
KR: - TBA
CH: - TBA
while airborne
60 Throws White Fang downward, jumping upward while airborne. Then swiftly lands on the ground following the wire and slashes in front, creating a whirlwind. Whirlwind is a Projectile. Hits the opponent, even when knocked down. You will have move priority even when guarded against, making it a good move for starting your offense.
Animation
Name
Command Input
Description
Awakening Effect & Awakening Skill
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Gold Cube - License
JP: - ライセンス (Raisensu)
KR: - TBA
CH: - TBA
Automatically activates at 30% health
Daredevil' is activated. Movement speed is increased. Can continue the bold attacks by continuously using powerful moves. Use this skill to escape from difficult situations at once. Slash down the opponent with sharpened swords of vengeance.
???
Clear Cube - Trace
JP: - トレース (Torēsu)
KR: - TBA
CH: - TBA
Automatically activates at 50% health
Damage dealt when landing attacks, the ability to deplete the opponent's Guard Gauge, and movement speed all increase. Additionally increases passive MP recovery speed. Swiftly slash the opponent and utilize even the smallest openings as a chance to redefine the situation.
???
Testament
JP: - テスタメント (Tesutamento)
KR: - TBA
CH: - TBA
Spectre's finish move. Using the power of a wire, moves toward the opponent at a faster speed and release the ultimate Iai slash. Hits the opponent, even when knocked down. Awakening deactivated upon use. Try to utilize find the right moment to use this skill.