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Animation
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Name
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Command Input
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Description
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Skills
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???
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Tiger Chain Strike JP: - 虎迅連撃 (Kojin Rengeki; Tiger Quick Combination) KR: - CH: -
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Briefly pull back your upper body, then tackle forward with the momentum. Easy to use for pressuring. If used skillfully, this can be used as a counter attack while evading an opponent's attack.
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???
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Tiger Chain Strike (2nd) JP: - 虎迅連撃(2段目)(Kojin Rengeki (Nidanboku); Tiger Quick Combination (Second Step)) KR: - CH: -
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after Tiger Chain Strike
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A 2-string attack move with an elbow strike leading into a punch. This move is easy to hit confirm, making it good for combo execution.
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???
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Muse's Uppercut JP: - ミューズアッパー(Myūzu Appā; Muse Upper) KR: - CH: -
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+
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Step forward while delivering an uppercut. Good as an anti-air move as well as for combo execution.
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???
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Crushing Fist JP: - 崩拳 (Hōken) KR: - CH: -
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+
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Advance forward and follow up with a punch. Use to quickly close the gap with your opponent and start your offense.
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???
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Low Kick JP: - ローキック (Rō Kikku) KR: - CH: -
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+
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Strike forward with a precise low kick. Cannot be guarded against while standing. Hits the opponent, even when knocked down. Primarily used for combo execution or for adding variation to your attack combinations.
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???
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Air Walk JP: - コンドルダイブ (Kondoru Daibu; Condor Dive) KR: - CH: -
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while airborne
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An aerial attack that plunges diagonally down. Hits the opponent, even when knocked down. Utilize the trajectory change to reach the ground quickly and commence your offense.
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