DNF Duel Wiki
Move List
Gallery


Animation
Command Input
Description
Regular Moves
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A quick swipe, creating wind blades.
???
A second swipe.
???
+
A low swipe, creating wind blades.
???
while airborne
An upward swipe, creating wind blades.
???
A rushing wind-laced palm thrust.
???
+
A low swipe, creating wind blades that trip the opponent.
???
while airborne
A diagonal-downward swipe, creating wind blades.
???
near opponent
Rushes through the opponent twice, then uses wind blades to knock them down.
Animation
Name
Command Input
Description
Skills
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Wind Blaster
JP: - ウィンドブラスター (U~indoburasutā)
KR: -
CH: -
Shoot forth a concentrated burst of air. Can block some Projectiles, and is easy to use for pressuring or for combo execution.
???
Wind Upper
JP: - ウィンド・アッパー(U~indo Appā)
KR: -
CH: -
+
A wind uppercut that launches your opponent in front of you. Good as an anti-air move or for combo execution. Also, actions can be continued while airborne after use, allowing you to chain into moves like Sonic .ove
???
Sweeping Wind
JP: - スイフトストーム (Suifutosutōmu; Swift Storm)
KR: -
CH: -
+
Hurls forth 2 slowly advancing whirlwinds. Projectile-type attack. Has a high vertical hitbox, and is great for applying pressure.
???
Headwind
JP: - 大真空 (Daishinkū; Big Vacuum)
KR: -
CH: -
+
A vortex of wind that pulls in the opponent right in front of you. This move deals no damage, but can be used to close the distance between you and your opponent quickly. This move can also be used with other moves to pull the opponent into previously deployed whirlwinds.
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Aerial Wind Blaster
JP: - ウィンドブラスター(空中)(U~indoburasutā (Kūchū))
KR: -
CH: -
while airborne
Shoot forth a concentrated burst of air while airborne. Can block some Projectiles, and is easy to use for pressuring or for combo execution. This move will also make you stop in your current position upon use, allowing you to change the timing of your landing.
???
Wind Upper (airborne)
JP: - ウィンド・アッパー(空中)(U~indo Appā (Kūchū))
KR: -
CH: -
+
Jumps one more time while airborne and launches the opponent in the front. Good as an anti-air move and for combo execution. Possible to move in the air after using the skill. Good for moving in the air or confusing the opponent.
???
Storm Strike
JP: - ストームストライク(Sutōmusutoraiku)
KR: -
CH: -
Hold and release
Charges a punch with the power of a storm. Knocks down the opponent. Has a long windup, but can block some Projectiles and is a strong poke as the attack can reach long distances quickly.
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Storm Strike (Airborne)
JP: - ストームストライク(空中)(Sutōmusutoraiku (Kūchū))
KR: -
CH: -
Hold and release while airborne
Gathers the power of a raging storm, then performs an airborne blast that strikes diagonally downwards. Knocks down the opponent. Can nullify certain projectile attacks. Although this attack takes time to activate, it can be effective in taking the opponent by surprise from above.
Animation
Name
Command Input
MP Cost
Description
MP Skills
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Relentless Biting Wind
JP: - 吹き荒れる風 (Fukiareru Kaze; Devastating Wind)
KR: -
CH: -
(Can also be used while airborne)
50
Summons forth a large whirlwind in front of you. Projectile-type attack. Hits downed opponents. Launches the opponent high into the air upon hitting, making this move a good combo starter. The attack will remain for a short duration after being activated, allowing it to be used as a wall to negate opposing Projectiles.
???
Eye of the Storm
JP: - 嵐の目 (Arashi no Me)
KR: -
CH: -
/ + (Can also be used while airborne)
70
Pulls in a nearby opponent, then unleashes the power of a storm to blow them away. Briefly become Invulnerable at the start of the move. Renders you Invulnerable immediately upon being used, making this good for counter attacking or for interrupting airborne opponents.
???
Wind Orb
JP: - ウィンド・オーブ (U~indo Ōbu)
KR: -
CH: -
/ + (Can also be used while airborne)
30
Deploys an orb of wind that sucks in a nearby opponent. The orb will remain in its position for a set duration or until Storm Quaker is activated. Can be used to create a powerful offensive foothold while also restricting the opponent's movement.
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Storm Quaker
JP: - ストームクエーカー (Sutōmukuēkā)
KR: -
CH: -
/ + during Wind Orb (Can also be used while airborne)
50
Unleashes the power of Wind Orb, creating a multi-hit whirlwind. Projectile-type attack. This can be activated from any position, making it unpredictable and capable of restricting an opponent for a long duration.
???
Wind Twist
JP: - ウィンド・ツイスト (U~indo Tsuisuto)
KR: -
CH: -
/ + (Can also be used while airborne)
70
Creates 4 small whirlwinds with hitboxes that circle around you. Projectile-type attack. Whirlwinds will follow you for a set duration or until Vortex Hurricane is activated. While activated, you can deal damage just by approaching your opponent, allowing you to safely apply pressure.
???
Vortex Hurricane
JP: - ボルテックスハリケーン (Borutekkusu Harikēn)
KR: -
CH: -
/ + during Wind Twist (Can also be used while airborne)
50
Transforms Wind Twist into massive whirlwinds that blow away your surroundings. Projectile-type attack. The duration and damage will change depending on the remaining number of whirlwinds from Wind Twist.

When activated with four Wind Twists: Hits downed opponents.

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Sonic Move
JP: - ソニックムーブ (Sonikku Mūbu)
KR: -
CH: -
Directional input(s) + while airborne near Wind Orb
N/A
Utilizes the power of Wind Orb to attack while moving rapidly in any direction. The direction of movement is decided by which directional button is pressed. Can be used in a variety of ways, such as for evading or for surprise attacks from the air.
Animation
Name
Command Input
Description
Awakening Effect & Awakening Skill
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Gold Cube - Wind Master
JP: - 風の主 (Kaze no Nushi)
KR: -
CH: -
Automatically activates at 30% health
Movement speed is greatly increased. MP recovery speed is increased. Wind Orb can be used after canceling other MP skills. Can swiftly rush into the opponent to create advantageous situations. Increased freedom to connect the skill to combos enables changing the temp of the fight. Make full use of high-speed, continuous attacks to unleash a tempest on the battlefield
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Clear Cube - Windiness
JP: - ウィンドネス (U~indonesu)
KR: -
CH: -
Automatically activates at 50% health
Damage when hit is increased. The recovery speed of MP and White Damage are increased. Movement speed is greatly increased. Fight with freedom like the wind, and overwhelm your opponent with unparalleled speed.
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Stormy Eliminator
JP: - ストームエリミネート (Sutōmu Eriminēto; Storm Eliminate)
KR: -
CH: -
Swift Master's ultimate move. Launches your opponent high into the air with successive attacks, then sends them crashing down with a final strike imbued with the power of wind. Make sure to use this move in crucial moments, as your Awakening will be deactivated upon usage.