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Animation
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Name
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Command Input
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MP Cost
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Description
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MP Skills
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???
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Igniting Slash JP: - バーントゥスラッシュ (Bāntusurasshu; Burnt Slash) KR: - CH: -
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30
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Slashes your opponent with a blade laced with explosives. Knocks down the opponent. Can block some Projectiles. The number of slashes can be adjusted according to the situation, allowing you to keep your opponent wary.
While Awakened: The amount of White Damage and Guard Gauge depletion inflicted on opponents upon being guarded against is increased.
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???
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Igniting Slash (2nd Slash) JP: - バーントゥスラッシュ(2段目)(Bāntusurasshu (Nidanme); Burnt Slash (Second Level)) KR: - CH: -
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during Igniting Slash
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15
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Slashes your opponent with a blade laced with explosives once more rapidly. The number of slashes can be adjusted according to the situation, allowing you to keep your opponent wary.
While Awakened: The amount of White Damage and Guard Gauge depletion inflicted on opponents upon being guarded against is increased.
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???
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Igniting Slash (3rd Slash) JP: - バーントゥスラッシュ(3段目)(Bāntusurasshu (Sandanme); Burnt Slash (Third Level)) KR: - CH: -
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during Igniting Slash (2nd Slash)
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10
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Delivers one last powerful slash. Can block some Projectiles. Useful as a combo finisher, and can be used to reverse a situation as it allows you to act first even upon being guarded.
While Awakened: The amount of White Damage and Guard Gauge depletion inflicted on opponents upon being guarded against is increased.
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???
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Perfect Batting JP: - パーフェクトベッティング (Pāfekutobettingu; Perfect Betting) KR: - CH: -
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/ +
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70
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Slashes your surroundings with an explosion, then swings upwards with great force. Briefly becomes Invulnerable at the start of the move. Good as a counter or for knocking down airborne opponents. However, caution is needed as you are left vulnerable after using this move. Additionally, the first hit can block some Projectiles.
While Awakened: The amount of White Damage and Guard Gauge depletion inflicted on opponents upon being guarded against is increased.
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???
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Get On Fire JP: - ゲットオンファイア (Getto-onfaia) KR: - CH: -
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/ +
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45
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Shoots your shotgun two times. This is a Projectile attack. Good as a ranged poke or as a combo finisher.
While Awakened: The amount of White Damage and Guard Gauge depletion inflicted on opponents upon being guarded against is increased.
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???
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Get On Fire (2nd) JP: - ゲットオンファイア(2段目)(Getto-onfaia (Nidanme); Get on Fire (Second Level)) KR: - CH: -
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during Get On Fire
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15
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Reload the next bullet from where you stand to deliver a final shot. This is a Projectile attack. Knocks down the opponent. Good as a ranged poke or as a combo finisher.
While Awakened: The amount of White Damage and Guard Gauge depletion inflicted on opponents upon being guarded against is increased.
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???
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Oppression JP: - オプレッション (Opuresshon) KR: - CH: -
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/ +
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60
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Showers your opponent with bullets and chain mines while standing. Gunshots knocks down the opponent. Mines hit the opponent, even when knocked down. The chain mines detonate after a set duration or by triggering them with your gun.
While Awakened: The amount of White Damage and Guard Gauge depletion inflicted on opponents upon being guarded against is increased.
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???
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Disastrous Quake JP: - ディストラブルクエイク (Disutoraburuqueiku; Disturb Quake) KR: - CH: -
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while airborne
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45
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Strikes down with a sword loaded with explosives while airborne. Cannot be guarded against while crouching. Hits the opponent, even when knocked down. The trajectory of your jump can be changed to pressure opponents on the ground, and this move is also good as a combo finisher.
While Awakened: The amount of White Damage and Guard Gauge depletion inflicted on opponents upon being guarded against is increased.
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