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Animation
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Name
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Command Input
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MP Cost
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Description
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MP Skills
|
???
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Brandish JP: - ブランディッシュ (Burandisshu) KR: - CH: -
|
|
30
|
Delivers two quick slashes with the Demonic Lance. Good for applying pressure and combo execution. Has various follow ups that can be used according to your situation.
|
???
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Inferno Charge JP: - ヘッドオンチャージ (Heddo On Chāji; Head-on Charge) KR: - CH: -
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during Brandish
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20
|
Shoves your opponent with your shoulder as you charge forward. Briefly become Invulnerable against Projectile attacks. The fastest of its move string, this move is easy to use and hard to punish.
|
???
|
Crescent Slash JP: - クレセントスラッシュ (Kuresento Surasshu) KR: - CH: -
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+ during Brandish
|
25
|
Jumps up from your current position, then slams down the Demonic Lance on your opponent's head. Forces opponent knockdown. This move allows you to jump over low attacks, and is also suitable for connecting combos.
|
???
|
Dread Bore JP: - ドレッドボア (Doreddo Boa) KR: - CH: -
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+ during Brandish
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25
|
Imbues the Demonic Lance with destructive energy while stabbing forward. Knocks down the opponent. Has strong pushback, and is good for regaining your position or as a combo finisher.
|
???
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Behead JP: - ビヘッド (Biheddo) KR: - CH: -
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+ during Brandish
|
30
|
After charging your energy, slashes the Demonic Lance horizontally with all your strength. Briefly grants Super Armor up to 3 guardable attacks while standing, except against Awakening moves. Allows you to attack while guarding your opponent's attacks, making this a good move for opponents aiming to punish you.
|
???
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Lunge Strike JP: - ランジストライク (Ranji Sutoraiku) KR: - CH: -
|
/ +
|
70
|
Stabs the air ahead, sending hit opponents hurtling to the ground. Knocks down the opponent. Become Invulnerable at the start of the move. Good as a counter move or for shooting down airborne opponents. However, this move must be used with caution as you will be left vulnerable upon missing or being guarded.
|
???
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Earthshatter JP: - ユー・ダイド (Yū Daido; You Died) KR: - CH: -
|
/ +
|
60
|
Performs a great downwards strike, then delivers a sideways slash. Hits a knocked downed opponent. Good for drawing in airborne opponents, and can be used to apply pressure or as a combo finisher.
|
???
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Devastate JP: - デバステイト (Debasuteito) KR: - CH: -
|
/ +
|
40
|
Spins the Demonic Lance, then is tossed forward with great force. While spinning the lance you can dodge high attacks, making it a good move for pressuring opponents above your head, as well as for combo executions against walls.
|
???
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Doom Glaive JP: - ドゥームグレイブ (Dūmu Gureibu) KR: - CH: -
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while airborne
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45
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Throws down the Demonic Lance following a powerful upward slash. Knocks down the opponent. Hits knocked down opponents. Can be used to apply pressure to your opponent by changing the trajectory of your jump, and is good for combo execution.
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